Wow World Quest Timers

  1. Wow World Quest Timers Osrs
  2. Wow World Quest Timers Guide
  3. Wow Legion World Quest Timers
  4. Wow World Quest Timers Intermatic
  5. Wow World Quest Timers Timer

Timers for the next WoW Battle for Azeroth Faction Assault, and their upcoming schedules. You must complete at least 4 world quests to do the final quest, which unlike Legion Invasions, is available to all characters including levelling characters. Completing this final quest will award 5 Service Medals, along with 1000 reputation with The. The quest is repeatable if you forget. 2) Do this quest alongside the Message to. Quests from the Mayor of Redridge to save walking/flight money, and awards 2s 50c at the end of the quest chain 3) Some of these are quest items, so only available from the vendor when you are on the quest 4) Some of the items seem to have a refresh timer. There is an internal limit on the number of different rewards that a single WoW quest can offer, and adding Echoes into the mix could push some Emissary quests past that cap in certain situations, preventing those quests from being turned in. Raising that long-standing limit is beyond the scope of a hotfix, and removing the conditional 10 bonus. Classic WoW is a special version of World of Warcraft, allowing players to relive the original version of the popular MMORPG World of Warcraft. This version of WoW features old character models, original zones untouched by the Cataclysm's destruction, complex talent trees, and the original PvP Honor Grind.

Please review and [https://wow.gamepedia.com/Raid?action=edit update] as needed.'>
Raid dungeons

Ruins of Ahn'Qiraj
Molten Core
Blackwing Lair
Temple of Ahn'Qiraj

10
40
40
40

60
60
60
60

Loot
Loot
Loot
Loot

Karazhan
Gruul's Lair
Magtheridon's Lair
Serpentshrine Cavern
The Eye
Battle for Mount Hyjal
Black Temple
Sunwell Plateau

10
25
25
25
25
25
25
25

70
70
70
70
70
70
70
70

Loot
Loot
Loot
Loot
Loot
Loot
Loot
Loot

Naxxramas
The Eye of Eternity
Vault of Archavon
The Obsidian Sanctum
Ulduar
Trial of the Crusader
Onyxia's Lair
Icecrown Citadel
The Ruby Sanctum

10/25
10/25
10/25
10/25
10/25
10/25
10/25
10/25
10/25

80
80
80
80
80
80
80
80
80

Loot
Loot
Loot
Loot
Loot
Loot
Loot
Loot
Loot

Baradin Hold
Bastion of Twilight
Throne of the Four Winds
Blackwing Descent
Firelands
Dragon Soul

10/25
10/25
10/25
10/25
10/25
10/25

85
85
85
85
85
85

Loot
Loot
Loot
Loot
Loot
Loot

Mogu'shan Vaults
Heart of Fear
Terrace of Endless Spring
Throne of Thunder
Siege of Orgrimmar

10/25
10/25
10/25
10/25
10-30/25

90
90
90
90
90

Loot
Loot
Loot
Loot
Loot

Highmaul
Blackrock Foundry
Hellfire Citadel

10-30/20
10-30/20
10-30/20

100
100
100

Loot
Loot
Loot

Emerald Nightmare
Trial of Valor
The Nighthold
Tomb of Sargeras
Antorus

10-30/20
10-30/20
10-30/20
10-30/20
10-30/20

110
110
110
110
110

Loot
Loot
Loot
Loot
Loot

Uldir
Battle of Dazar'alor
Crucible of Storms
The Eternal Palace

10-30/20
10-30/20
10-30/20
10-30/20

120
120
120
120

Loot
Loot
Loot
Loot

Leading a raid can be like herding cats, but by the graces, they're your cats.
— Stylean Silversteel

Raidsgroups are a way to have parties of more than 5 and up to 40 people, divided into up to 8 groups of up to 5 players. The terms 'raid' and 'raiding' primarily and traditionally refer to PvE raid-specific instances. Raid instances require playing as a team, and are designed to be the most challenging and entertaining PvE content available in the game.

As party leader, a player can convert their group into a raid group by accessing the 'Social' Panel, selecting 'Raid', and choosing 'Convert Group to Raid.' You can do this also by right-clicking your character portrait and selecting 'Convert Group to Raid' from the menu. From then on, any new players invited to the group will join the raid group (up to a maximum of 40). This requires at least 2 people (ie. a party). A person alone cannot form a raid group.

While in a raid group, players do not receive credit for completing quest objectives unless the quest calls for a raid. Players also receive an experience reduction for any mob killed while in a raid group. These are to prevent players from creating very large groups in order to complete normal quests or other game content intended for parties of 5 or fewer.

Players need to be at least level 10 to join a raid group, though actual raids begin at level 60.

Instances requiring a raid are subject to a raid timer, which means that defeated bosses within the instance will remain so until the instance is reset (typically once a week).

The intended number of players for a raid instance has varied greatly in the past, with the most extreme setup being 40-man raids, eg. Molten Core and others in vanilla-eraWoW. Since Wrath of the Lich King, all new raids have been introduced in a 10-player and a 25-player version. In Mists of Pandaria, Flexible Raiding was introduced with the Siege of Orgrimmar, allowing anywhere between 10 and 25 players, and in Warlords of Draenor, the flexible scaling technology expanded to all difficulties except Mythic, which is 20-man only.

  • 1Raiding as end-game content
  • 4Raid instances

Raiding as end-game content

Raids are designed as activities for people whose characters have reached the maximum level. As the game does not permit further increase of skills, or introduce new abilities, the only avenues remaining to enhance a character lay in better gear and other rewards only found in raid instances.

Almost all raid events and bosses require that the raid members have particular levels of gear and skill, expressed as dps, damage mitigation, and/or healing ability. In addition, a majority of such bosses also require the group use particular, sometimes unique tactics. While occasionally those tactics mirror those used by smaller groups, they often require things that smaller groups simply don't have the diversity to do.

Given these unique requirements, most raid boss encounters require some amount of practice to defeat. Sometimes the peculiarities of a boss encounter are such that being vastly overgeared/overlevel will not permit the raid to ignore the designed tactics.

Raiding guilds are guilds that devote some or all of their collective time to playing in raid instances, defeating (or practicing to defeat) raid encounters. They have the advantage of being able to get to know the abilities (or lack thereof) of their various members, and adjust their tactics accordingly. They also have a shared investment in the success of not just that raid, but future raids as well, a feature that 'pick up raids' lack.

Raiding guilds often use additional measures to enhance their chances of success, notably Voice over Internet Protocol (VoIP) software, and particular addons that provide timing, threat, and other services not available in the base WoW client.

Raiding guilds and time commitment

There is some academic discussion about the concept of raids as they currently are designed in major graphical MMOs, primarily centered on how much of a player's time they consume. A typical World of Warcraft raid can take 3-4 hours once the group is able to complete it, and can take much more time over many sessions to get to that point. Basically, that it can take up as much of one's time as permitted. Generally, though, practical considerations (work/school schedules, fatigue, etc) will place limits on how much time a group spends raiding.

One of the more extreme examples in the history of MMOs is a Final Fantasy XI raid that lasted 18 hours before the players decided to quit.[1]. Many boss fights in World of Warcraft contain an enrage timer to ensure that a single fight does not last too long.

Given the amount of time involved to be successful, there are some game developers and academics that feel that raiding can be a focus for obsession, impacting a person's ability to care about real life goals and accomplishments.[2] Players should be aware of these factors when deciding if they want to get into raiding or towhat extent they want to get into raiding.

Starting a raid

The leader of a party can convert the group to a raid by clicking the 'Convert to Raid' button in the Group window. At this point it becomes a 'group of parties' with up to 8 parties, each with 5 characters. The leader of the raid can drag characters between groups to move them to different parties; this was traditionally done to achieve some strategic goal such as distributing shamans and paladins to share totems and auras or warriors with rogues for [Battle Shout] but Blizzard has phased out this strategy. The leader can promote other characters, which gives them the abilities to invite and kick from the raid and also use the broadcast raid warnings (using the '/rw' command). A good site to use to determine appropriate raid makeup is http://raidcomp.mmo-champion.com/.

See Raiding for newbies for further details.

Raid mods

Main article: Raid AddOns
World

There have been many mods produced specifically for raiding.

Raid instances

Kalimdor

10-player

  • Ruins of Ahn'Qiraj (Added as 20-man in 1.9.0, reduced to 10 in )

25-player

40-player

  • Onyxia's Lair (removed and replaced with a new, retuned version for 10-25 level 80 characters in 3.2.2)
  • Temple of Ahn'Qiraj (1.9.0)

10 and 25-player

  • Onyxia's Lair (3.2.2)
  • Dragon Soul (4.3.0)

10-30/20-player

  • Ny'alotha, the Waking City (8.3.0)

Eastern Kingdoms

10-player

  • Lower Blackrock Spire (changed to 5 man dungeon in Cata)
  • Upper Blackrock Spire (changed to 5 man dungeon in Cata, revamped and heroic mode added in WoD)
  • Zul'Aman (2.3.0) (changed to 5 man dungeon in Cata)

20-player

  • Zul'Gurub (1.7.0) (changed to 5 man dungeon in Cata)

25-player

  • Sunwell Plateau (2.4.0)

40-player

  • Blackwing Lair (1.6.0)
  • Naxxramas (1.11.0) (removed in Wrath)

10 and 25-player

  • Baradin Hold (second and third boss added in 4.2 and 4.3)

Outland

25-player

  • Black Temple (2.1.0)

Northrend

10 and 25-player

  • Vault of Archavon (second, third and fourth boss added in 3.1, 3.2 and 3.3.2)
  • Ulduar (3.1.0)
  • Trial of the Crusader and Trial of the Grand Crusader (3.2.0)
  • Icecrown Citadel (3.3.0)
  • The Ruby Sanctum (3.3.5)

Elemental Plane

10 and 25-player

  • Firelands (4.2.0)

Pandaria

10 and 25-player

  • Throne of Thunder (5.2.0)

10-30/20-player

  • Siege of Orgrimmar (5.4.0)

10-30/20-player

  • Ny'alotha, the Waking City (8.3.0)

Draenor

10-30/20-player

  • Hellfire Citadel (6.2.0)

Broken Isles

10-30/20-player

  • Trial of Valor (7.1.0)
  • Tomb of Sargeras (7.2.0)

Argus

10-30/20-player

  • Antorus, the Burning Throne (7.3.0)

Zandalar

10-30/20-player

  • Battle of Dazar'alor (8.1.0)

Kul Tiras

10-30/20-player

  • Crucible of Storms (8.1.0)

Nazjatar

10-30/20-player

  • The Eternal Palace (8.2.0)

Patch changes

  • Patch 5.1.0 (2012-11-27): Raid groups are no longer necessary to enter pre-Mists of Pandaria raid dungeons. Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone.

See also

Wow World Quest Timers
  • World boss for available and removed outdoor encounters

References

  1. ^Final Fantasy XI Guild Spends 18 Hours Fighting Boss, Suffers Physical Torment
  2. ^Raiding Provides a False, Deceptive Sense of Real Accomplishment

External links

Info on the official WoW site:

Retrieved from 'https://wow.gamepedia.com/Raid?oldid=5612018'
19-Nov-16: v1.25
  • [Achievement] Added tracking for the 4 PvP world quests required for 'Free For All, More For Me'
  • [Bug] Fix for 'SetClosestWaypoint' errors
  • [Bug] Fix for enigmaticHUD trying to find player locations at the wrong times (caused error in raids)

12-Nov-16: v1.24
  • [TomTom] Some waypoint exception changes/additions (inc ticket #8)
  • [Bug] Possible fix for ticket #9
  • [Bug] Fix for ticket #10

26-Oct-16: v1.23
  • [Bug] Added one more catch for quests with no expiry time (ticket #7)
  • [Bug] Fixed average displays for World Quests that reward Honor

26-Oct-16: v1.22
  • TOC update for 7.1.0
  • [TomTom] Some waypoint exception changes
  • [Bug] Blizzard removed 'TitleRegion' from frames - recoded dragging
  • [Bug] Updated critera ID's for Pet/Fishing achievements that changed in 7.1.0
  • [Bug] Fixed sticky 'Alt-Click' issue when using conflicting addons
  • [Bug] Added catch for quests with no objectives or expiry times (not sure why they exist)

21-Oct-16: v1.21
  • [Reputation] Now shows rep on faction insignia (Optional)
  • [Reputation] Now shows alts reps on faction BOA insignia (Optional)
  • [Reputation] Now shows current rep on Emissary quest tooltips
  • [Achievement] Now shows progress to 'Fishing 'round the Isles' on fishing world quests that you don't have credit for
  • [Bug]Hopefully fixed cause of ticket #6

14-Oct-16: v1.20
  • NEW: Enigmatic helper (Optional)
  • [Enigmatic helper] When on the quest Enigmatic, a frame appears with all the possible paths (13 at this point, all thanks to Wowhead user varenne)
  • [Enigmatic helper] Clicking on the path you see opens a second frame, 'Enigmatic HUD' (Optional)
  • [Enigmatic helper] Keep the player arrow within the path of the Enigmatic HUD to complete the quest!
  • [Enigmatic helper] If you have the Enigmatic HUD off, just click the path you see to set as your reminder
  • [Enigmatic helper] Sizes, layouts and positions are configurable
  • [TomTom] Waypoints now remove once you get to the quest area, unless they are exceptions
  • [TomTom] Most exception waypoints stay on quest pick up unless specified, let me know if you see some that should get removed
  • [TomTom] Waypoints are now only up if the quest is being tracked (so shift click to have multiple)
  • [Conflict] Alt clicking World Quests in 'Angry Worlds Quests' list now opens the quest note frame (if enabled)
  • [Core] Fixed finding unseen world quests from other zones (which can be done using other addons)

7-Oct-16: v1.19
  • Fixed incorrect quest/waypoint association
  • Fixed waypoint zones on exception waypoints when using other addons to set them from other zones

7-Oct-16: v1.18
  • Pushed as release as my Ley Race error was actually a fatal one

7-Oct-16: v1.17.1b
  • Fixed an error that was preventing the Ley Race waypoints from appearing

6-Oct-16: v1.17
  • Adds waypoints for Ley Races (Optional)
  • Fixed wrong waypoints when selecting world quests from other zones (which can be done using other addons)

4-Oct-16: v1.16
  • Now hides small gold rewards - who cares about the 1g83s50c anyway? (Optional)
  • Fixed secondary rep display if primary was capped

30-Sep-16: v1.15
  • Should now work for all localizations (Translations still required)
  • Used as many of Blizzards global strings as I could to help with translations
  • Started frame work for translations
  • Option to hide factions at exalted... now hides factions at exalted (instead of capped)

28-Sep-16: v1.14.2bWorld
  • Testing potential localization solution (revert to previous build if it fails)
  • Fixed Eye of Azshara zone quest detection (fyi - wowpedia has the wrong MapId listed)

26-Sep-16: v1.14.1b
  • Temporary fix for other locales (Except for the pet achievement info - still to come)

26-Sep-16: v1.14
  • You can now also click in the '[Quest] completed in...' link to edit it's note/time
  • Option added: Show/Hide times and reward per minute
  • Option added: Show/Hide factions once exalted
  • Option added: Show/Hide current reputation beside faction names
  • Waypoints related to the current quest and are still up should once again hide on completion
  • Fixed an error that was showing the wrong rep value when 2 reps were on the tooltip
  • [Battle on the Broken Isles] now hides once complete (was showing 0/30 instead)

24-Sep-16: v1.13
  • Fully operational again?

24-Sep-16: v1.121
  • Nope, not sorted. Disabled note feature - proper fix soon

24-Sep-16: v1.12
  • Ok. Now it's sorted. I think. Sorry.

24-Sep-16: v1.11
  • Potentially critical bug fix - whoops.

Wow World Quest Timers Osrs


23-Sep-16: v1.10

Wow World Quest Timers Guide

  • NEW: Personal notes able to be applied to any world quest
  • Alt-Click opens up a quest information page (Optional)
  • Quest info page allows you to view/change timespent and times completed if you wish
  • Quest info page allows you to simply set a personal note in the tooltip
  • Quest info page gives you a 'cut and paste' wowhead link if you're interested
  • Made options menu load better, and moveable (Drag title bar)
  • Waypoints now work with 'World Quest Tracker' installed - if you want to use mine instead of theirs
  • Does anyone read this?
  • Time remaining (in hours/minutes) added to quest tracker tooltips
  • Faction info added to quest tracker tooltip (same as worldmap tooltip)
  • Formatting changes to tooltip
  • Fixed an error on artifact per minute calculations over 999

22-Sep-16: v1.02
  • Fixed Time/Average time placement on world map (sometimes it was half-spaced)
  • Only shows 'Average [reward] per minute' if the average time is more than 1 minute. Looks deceptive otherwise.
  • Added more waypoint exceptions (skimmed through the 'WANTED/DANGER' quests Wowhead comments) not personally verified, mostly from user varenne, thanks Wowhead & varenne!
  • Better checking for active worldquests on entering world

21-Sep-16: v1.01
  • Added 'PreciseWorldQuestTimers' functionality - thanks Vildiesel
  • Added current quest duration to WorldMapToolTip - it pauses if you leave the area (and forgets the duration if you made no progress)
  • Waypoints added for quest [Undersea Survey] - Adds all four pylons

Wow Legion World Quest Timers


20-Sep-16: v1.00
  • RELEASE /beer
  • Added TomTom support (Optional)
  • Fixed bug preventing options from showing ( /wqt )
  • Added option to not track Pet Battle achievements in tooltips
  • Minor formatting changes

Wow World Quest Timers Intermatic


Wow World Quest Timers Timer

19-Sep-16: v0.10
  • Initial beta release