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For Final Fantasy XIV Online: A Realm Reborn on the PC, a GameFAQs message board topic titled 'Network problems, getting kinda desperate'. If this does not work, try deleting the files in the My Documents folder (My Documents My Games Final Fantasy XIV), then launch the game again. We hope we can be of assistance in helping you enjoy the exciting world of Final Fantasy XIV! Epic Games Launcher is displaying using the mobile interface on PC. If the launcher looks like below the player needs to adjust their display scale and layout. Right-click the desktop. Click on Display Settings. Adjust scale and layout to 100%. Restart the Epic Games Launcher. Updating the BIOS on a player's computer may resolve. Jan 28, 2010 Now this is a bit of a weird issue as I wasn't having issues when I first came here, but a few months ago my ISP blocked my access to Mogstation and the launcher. Apparently, you're not allowed to play non-Korean versions of FFXIV from South Korea. The launcher black screen problem which appears when playing FFXIV on Windows can be caused by plenty of different causes. Determining the correct one can make troubleshooting quite easier for you so we recommend you check out the causes below!
Full 3DVision Fix
With the upcoming release of Shadowbringers later this year, now seems as good a time as ever to finally get around to uploading this massive fix for this enormous (and wonderful) game to the blog. This is a full 3D fix for the game that covers the entire A Realm Reborn main campaign, as well as the Heavesward and Stormblood DLC's (and hopefully the upcoming ShB DLC too). This is one of my finest, fully featured fixes where I was able to fix even more difficult effects like realtime/screenspace reflections (for the first time in my fixing career), but some of my crowning achievements were with my intricate work with the HUD and UI which is crucial in an MMO. Lots of great content to be enjoyed and the game is a visual masterpiece (so much that I had a hard time selecting only a few screenshots for this post, see more in my album here), so I hope many will get to enjoy this.
Fixed:
-All lighting/shadows, AO, god rays, etc-All water effects (halos/position, surface reflections, underwater caustics, remove nauseating distortion while swimming)
-All sun/moon/sky shaders
-Screenspace reflections and specular highlights
User Interface:
-Heavy use of texture filtering for meticulously handling various elements to be manipulated separately-Implemented auto-depth code for placing nameplates and the mouse cursor at correct 3D depth in the game world
-Static HUD elements pushed into adjustable depth
-Scene detection to automatically change HUD depth and convergence to appropriate values when in game or while in menus and cutscenes
Instructions and Keybindings:
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Download: FFXIV 3D fix v1.02) Extract to folder with ffxiv.exe (..SquareEnixFINAL FANTASY XIV - A Realm Reborngame)
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3) If the in game convergence is too low/high for your liking, edit the line convergence = 5.0 in d3dx.ini file under the [PresetGameConvergence] section, and similarly for cutscene convergence edit the StereoConvergence = 0.6 line under the [Profile] section
4) The following keys have been setup:
Key(s)Function
Disables HUD (for nice screenshots)] Adjusts depth of static HUD elements
Alt + ] Disables auto depth features and puts all HUD elements to static depth
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[ Adjusts depth of skybox, in case it looks too close/farAlt + [ If nameplates seem to be cutoff and wrapping around, this nudges them slightly over and may look better
Known Issues:
-If there are a lot of nameplates on screen at once (eg. in a major city), some nameplates will not be adjusted and be at screen depth due to shader/buffer overflow-Some AOE glowing targeting areas edges sometimes look a little off
Tools Used for this Fix:
-3DMigoto v1.2.69 (thanks to Bo3b, DarkStarSword, and Chiri!)-DarkStarSwords auto-depth custom shader
-Flugan's assembler
Like this fix? Donations are always appreciated.
Paypal: www.paypal.me/DShanz or by sending to rshannonca@gmail.com
Modpacks are a quick and easy way to share multiple mods in one file. Other uses include creating backups, and creating sets that can be swapped.
In this tutorial we will be exploring how to make ModPacks and import ModPacks.
Make ModPack
First we open the Modpack Creator window by clicking on Make ModPack in the Mods Menu
ModPack Creator
This window will populate with a list of all the mods that are in the modlist.
Name – The items name.
Map – The Texture Map or Data type
Race – The Race associated with the mod, if any.
Num – The variant number of the mod, if any.
Part – The part or subcategory of the mod.
Active – True or False depending on whether the mod is active.
Saving the ModPack File
Select the mods you would like to share, you may want to rename the file, or you may leave it as the default name.
Then click the create button, and you are done.
ModPack Directory
Your ModPack is now ready to be shared, simply share the ttmp file with anyone you'd like.
Import ModPack
First we open the File Select window by clicking on Import ModPack in the Mods Menu
FIle Select Window
This window will automatically open to the ModPacks folder in your Documents/TexTools Directory.
You may want to place any downloaded ModPacks in this folder, but they can be opened from anywhere on your computer.
ModPack Importer
Once you have selected the ModPack you would like to import, you are taken to the ModPack Importer window.
All files in the ModPack are automatically selected, but can be unselected.
Name – The items name.
Map – The Texture Map or Data type
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Race – The Race associated with the mod, if any.
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Part – The part or subcategory of the mod.
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Num – The variant number of the mod, if any.
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Existing – True or False depending on whether you already have that item modified.